The 3rd guard in the first row is the only guard with a red key, however the last riot guard also has a Red key. The fast Race to Space strat requires a Red key. IOH requires both a red key and a cyan key.Īlien Technology requires a RC (red key card) Keys are required for the I'm Only Human and Alien Technology escapes. The Glide To Victory escape requires a CC. Zip It Up requires a red key and Take Out the Trash requires a Cyan Key Card, which i commonly refer to as "CC" The Zip It Up and Take Out the Trash escapes require keys. The escapists 2, area 17 prison, they faked the moon landing lol. This means that if the 1st guard in a row on the Customize Inmates and Guards screen has a red key, he will ALWAYS have a red key, no matter what his name is.Ĭenter Perks 2.0, and the transport prisons require no keys to escape The escapists 2, area 17 prison, they faked the moon landing lol. Go through the door and get to the chopper to escape the ship.Keys are constant across the entire game. Once you have a fake gun ready, head to the co-op door, which is located at the top floor of the ship, left of the cells. ![]() For this, you will require wax, soap, meal tray and some ink. If you can slip by the incredibly dedicated guards you may just come across technology that's out of this world. While you are at it, steal a fake security pass from them. ![]() Start beating up guards and find the owners of the RED and CYAN keys. Six keys are needed to unlock this prison This secretive military base in the desert is the definition of high-security. How to Escape From Area 17 (Solo) I’m Only Human For this you need an intellect of 60. ![]() You need to create a fake gun for this escape. Area 17 is one of the Maps in The Escapists 2. Third escape is Masters of Illution and it is possible only in multiplayer. After it is fixed, use it to escape the ship. Once you have the items, head to the bottom floor. Obtaining Can be found by interacting with the Moon Landerin the Area 17prison. For this escape, you will need a bolt and some tubing. The Escapists 2 Item Details Wont be confiscated Usage Used as the last part of the 'Alien Technology' escape way from the Area 17prison. I have never in my entire time playing Area 17 seen a crowbar, to my knowledge. I've been told you can chip with a metal rod, so look out for that if you just want to chipo through the outside wall. You're better off buying it from an inmate. Second escape is Wave Goodbye! and it is also possible only in singleplayer. They both can be found in desks but crowbar is rare. At the top floor, there is a gap on the side where the bridge connects for the people to disembark from the ship. Once you have all the items, you will exit from the top floor of the ship. You play as a character named Robinson, who, according to the beginning cutscene, is on a beach explaining. It has the original music for Shankton State Pen and the Escapists 1s routine and lock down music. For this escape you need to collect an oxygen tank, duct tape and tubing. Precinct 17 is one of the maps in The Escapists 2. The first escape is Scuba Doo and it is only possible in solo. ![]() Two of them are solo and two of them are multiplayer. We have some tips and tricks as well as escape plans for you to follow so that you can bust out with easeįor more help on The Escapists 2, you can check out our Air Force Con Prison Guide, Cougar Creek Railroad Prison Guide, and Center Perks 2.0 Prison Guide. Speedrunning leaderboards, resources, forums, and more Full Game Leaderboard Level Leaderboard All Precinct 17 Center Perks 2.0 Cougar Creek Railroad Rattlesnake Springs K.A.P.O.W. In this The Escapists 2 HMS Orca Prison Guide, we will guide you on how to escape from the H.M.S.
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