![]() This newfound emphasis on suicidally aggressive driving has a big impact on Burnout 3s core gameplay its not enough to simply overtake anymore. I'd prefer it if there was an option to change that so that the camera is a bit higher up. The Takedown of the title refers to the ignoble art of ramming opposing cars off the road, a tactic youll become increasingly familiar with as you play. I think what annoys me is the field of view, I think some of the tracks are a bit too devious for their own good and then you can't really see anything until it's too late because of the viewing angle behind your car. It's annoying because you don't get to rubberband them back, so if you crash once they can easily gain five seconds on you.Īctually that's exactly what I was doing Dave, boosting whenever I had the chance and still ending up near last. many of the faster, more sporty cars are impractical to use. The only one where the rubberbanding bugs me is on the face-offs. Burnout 3: Takedown (2004): This game saw the introduction of the Takedown, which allows. I used to think I had to boost 90% of the time to complete the races, now I only boost if far behind or for the final few seconds to ensure no sudden losses. The rubberbanding means that all races are a battle from start to finish. I used to think like that narender, but then another arsian pointed out to me the game is not about the race, it's about the takedown. I didn't know you could play it via the World Tour. That explains why I wasn't gettting anywhere. If you do Crash via the World Tour it's easy. Even Better Sequel: Burnout 3: Takedown is considered to be this by many. Haha, are you sure you're playing Crash via the Burnout World Tour (or whatever its called)? I played Crash for ages via Single Event and wondered why the hell I wasn't getting anywhere - View image here: - Two particularly famous Special Events from Takedown involve using an F1 car on the longest track in Europe and the longest track in the game in the Far East, with lap times so stringent you cant get the Gold time if you crash even once. When you hit the boost button, the sense of. These included types such as 'Gone Fishing' when you crashed their car into the ocean. Takedown allowed you to crash out your opponents by crashing them into walls, other cars or via the classic 'signature takedowns'. Its grip has been drastically improved and it still can perform takedowns. With a slightly higher maximum speed than all the other cars in its class, it is obvious that Race events are this vehicles specialty. I don't want to have to start a new thread so for petes sake somebody tell me what the hell I'm doing wrong. Burnout 3 though, perfected the formula by adding its now-famous Takedown feature. The Dominator Compact is the fastest vehicle in Burnout 3s Compact Series, and is the upgraded version of the Modified Compact. Aaaargh!! Why when I have just loaded my profile does it do this? What's driving me even more up the wall is the fact that patronising 'Striker' goes through his training each time I start the game in Crash mode. I mean what kind of score do you have to beat? All I get is a continue or retry option each time. Sorry to derail the thread but can somebody please please tell me how the friggin hell you unlock the second Crash mode scenario? I can't get past trailer trash even though my damage total has been over $350,000.
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